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UI Testing with Puppeteer

UI Testing with Puppeteer

By : Kondratiuk
4.8 (13)
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UI Testing with Puppeteer

UI Testing with Puppeteer

4.8 (13)
By: Kondratiuk

Overview of this book

Puppeteer is an open source web automation library created by Google to perform tasks such as end-to-end testing, performance monitoring, and task automation with ease. Using real-world use cases, this book will take you on a pragmatic journey, helping you to learn Puppeteer and implement best practices to take your automation code to the next level! Starting with an introduction to headless browsers, this book will take you through the foundations of browser automation, showing you how far you can get using Puppeteer to automate Google Chrome and Mozilla Firefox. You’ll then learn the basics of end-to-end testing and understand how to create reliable tests. You’ll also get to grips with finding elements using CSS selectors and XPath expressions. As you progress through the chapters, the focus shifts to more advanced browser automation topics such as executing JavaScript code inside the browser. You’ll learn various use cases of Puppeteer, such as mobile devices or network speed testing, gauging your site’s performance, and using Puppeteer as a web scraping tool. By the end of this UI testing book, you’ll have learned how to make the most of Puppeteer’s API and be able to apply it in your real-world projects.
Table of Contents (12 chapters)
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Summary

In this chapter, we covered many of my favorite features. Creating content is an unexpected use for a browser automation tool.

We learned how to generate screenshots, use them for UI regression testing, and generate content for our websites. We also learned how to generate PDF files and all the options available. By the end of the chapter, we learned how to generate pages on the fly.

During this chapter, we also saw many features available in Chrome. I hope you learned some new tricks there.

In the next chapter, we will take our tests to the next level. We will learn how to test our websites by emulating different mobile devices and network conditions.

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