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Learn WebAssembly

Learn WebAssembly

By : Rourke
2.3 (4)
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Learn WebAssembly

Learn WebAssembly

2.3 (4)
By: Rourke

Overview of this book

WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly.
Table of Contents (12 chapters)
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Summary

In this chapter, we discussed the elements of WebAssembly and their relationship. The structure of the Core Specification was used to describe the mapping of the text and binary formats to a common abstract syntax. We highlighted aspects of the text format (Wat) that can be useful in the context of debugging and development, as well as why s-expressions are an excellent fit for the textual representation of the abstract syntax. We also reviewed details pertaining to the binary format and the various elements that make up a module. The methods and objects within the JavaScript and Web APIs were defined with descriptions of their roles with regard to WebAssembly interaction. Finally, a simple example of the relationship between source code, Wat, and JavaScript was presented using the WasmFiddle tool. 

In Chapter 3Setting Up a Development Environment, we&apos...

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