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Learning TypeScript 2.x

Learning TypeScript 2.x

By : Jansen
2 (1)
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Learning TypeScript 2.x

Learning TypeScript 2.x

2 (1)
By: Jansen

Overview of this book

TypeScript is an open source and cross-platform statically typed superset of JavaScript that compiles to plain JavaScript and runs in any browser or host. This book is a step-by-step guide that will take you through the use and benefits of TypeScript with the help of practical examples. You will start off by understanding the basics as well as the new features of TypeScript 2.x. Then, you will learn how to work with functions and asynchronous programming APIs. You will continue by learning how to resolve runtime issues and how to implement TypeScript applications using the Object-oriented programming (OOP) and functional programming (FP) paradigms. Later, you will automate your development workflow with the help of tools such as Webpack. Towards the end of this book, you will delve into some real-world scenarios by implementing some full-stack TypeScript applications with Node.js, React and Angular as well as how to optimize and test them. Finally, you will be introduced to the internal APIs of the TypeScript compiler, and you will learn how to create custom code analysis tools.
Table of Contents (17 chapters)
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Webpack

As we already know, when we compile our TypeScript code, the compiler will generate a JavaScript file for each existing TypeScript file. If we run the application in a web browser, these files won't be really useful on their own because the only way to use them would be to create an individual HTML script tag for each one of them.

However, this would be highly inconvenient and inefficient because each script tag will translate into a round trip between the web browser and the server serving the JavaScript files. Using script tags is also slower than using Ajax calls because script tags can prevent the browser from rendering.

Please note that in a modern web browser, we can make some of the script tags asynchronous but it is not always an option. Please refer to https://developers.google.com/web/fundamentals/performance/critical-rendering-path/adding-interactivity...

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