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Threat Modeling Gameplay with EoP

Threat Modeling Gameplay with EoP

By : Brett Crawley
4.9 (7)
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Threat Modeling Gameplay with EoP

Threat Modeling Gameplay with EoP

4.9 (7)
By: Brett Crawley

Overview of this book

Are you looking to navigate security risks, but want to make your learning experience fun? Here's a comprehensive guide that introduces the concept of play to protect, helping you discover the threats that could affect your software design via gameplay. Each chapter in this book covers a suit in the Elevation of Privilege (EoP) card deck (a threat category), providing example threats, references, and suggested mitigations for each card. You’ll explore the methodology for threat modeling—Spoofing, Tampering, Repudiation, Information Disclosure, and Elevation of Privilege (S.T.R.I.D.E.) with Privacy deck and the T.R.I.M. extension pack. T.R.I.M. is a framework for privacy that stands for Transfer, Retention/Removal, Inference, and Minimization. Throughout the book, you’ll learn the meanings of these terms and how they should be applied. From spotting vulnerabilities to implementing practical solutions, the chapters provide actionable strategies for fortifying the security of software systems. By the end of this book, you will be able to recognize threats, understand privacy regulations, access references for further exploration, and get familiarized with techniques to protect against these threats and minimize risks.
Table of Contents (18 chapters)
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13
Glossary
14
Further Reading
15
Licenses for third party content

Summary

In this chapter, you’ve learned the following:

  • What you’ll need to perform the threat modeling session.
  • Where you can get the cards to play the game.
  • The different decks of cards you have available.
  • Where you can find a number of additional resources to support you in threat modeling, including a Miro template for remote threat modeling, a web app for dealing the cards remotely, and an online version of the game that you can run on your local network.
  • Who should participate in the threat modeling and why.
  • How you play the game and what the aim of playing EoP is.
  • Some variations of play that may work better for you as a team.

I’ve then given you a sneak peek at what’s to come in the next chapters and where you can go and look up all those references you’ll see going through the book.

In the following chapters, you will see examples for each of the cards in EoP and some of its extensions. Having read this chapter, you are now in a position to jump straight in and start threat modeling, and for each card being played, either by you or other players, you can look it up and see one or more examples to help you understand the threat and give you an indication of where it might occur in your architecture. Happy threat modeling!

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