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Object-Oriented JavaScript - Second Edition

Object-Oriented JavaScript - Second Edition

By : Stoyan Stefanov
4.6 (11)
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Object-Oriented JavaScript - Second Edition

Object-Oriented JavaScript - Second Edition

4.6 (11)
By: Stoyan Stefanov

Overview of this book

JavaScript is the behavior, the third pillar in today's paradigm that looks at web pages as something that consists of clearly distinguishable parts: content (HTML), presentation (CSS) and behavior (JavaScript). Using JavaScript, you can create not only web pages but also desktop widgets, browser and application extensions, and other pieces of software. It's a pretty good deal: you learn one language and then code all kinds of different applications. While there's one chapter specifically dedicated to the web browser environment including DOM, Events and AJAX tutorials, the rest is applicable to the other environments Many web developers have tried coding or adopting some bits of JavaScript, but it is time to "man up" and learn the language properly because it is the language of the browser and is, virtually, everywhere. This book starts from zero, not assuming any prior JavaScript programming knowledge and takes you through all the in-depth and exciting futures hidden behind the facade. Once listed in the "nice to have" sections of job postings, these days the knowledge of JavaScript is a deciding factor when it comes to hiring web developers. After reading this book you'll be prepared to ace your JavaScript job interview and even impress with some bits that the interviewer maybe didn't know. You should read this book if you want to be able to take your JavaScript skills to a new level of sophistication.
Table of Contents (14 chapters)
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10
B. Built-in Functions
12
D. Regular Expressions
13
Index

OOP summary

Here's a quick table summarizing the concepts discussed so far:

Feature

Illustrates concept

Bob is a man (an object).

Objects

Bob's date of birth is June 1, 1980, gender: male, and hair: black.

Properties

Bob can eat, sleep, drink, dream, talk, and calculate his own age.

Methods

Bob is an instance of the Programmer class.

Class (in classical OOP)

Bob is based on another object, called Programmer.

Prototype

(in prototypal OOP)

Bob holds data (such as birth_date) and methods that work with the data (such as calculateAge()).

Encapsulation

You don't need to know how the calculation method works internally. The object might have some private data, such as the number of days in February in a leap year. You don't know, nor do you want to know.

Information hiding

Bob is part of a WebDevTeam object, together with Jill, a Designer object, and Jack, a ProjectManager object.

Aggregation and composition

Designer, ProjectManager, and Programmer are all based on and extend a Person object.

Inheritance

You can call the methods Bob.talk(), Jill.talk(), and Jack.talk() and they'll all work fine, albeit producing different results (Bob will probably talk more about performance, Jill about beauty, and Jack about deadlines). Each object inherited the method talk from Person and customized it.

Polymorphism and method overriding

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