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Mastering Go

Mastering Go

By : Mihalis Tsoukalos
4.8 (27)
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Mastering Go

Mastering Go

4.8 (27)
By: Mihalis Tsoukalos

Overview of this book

Mastering Go, now in its fourth edition, remains the go-to resource for real-world Go development. This comprehensive guide delves into advanced Go concepts, including RESTful servers, and Go memory management. This edition brings new chapters on Go Generics and fuzzy Testing, and an enriched exploration of efficiency and performance. As you work your way through the chapters, you will gain confidence and a deep understanding of advanced Go topics, including concurrency and the operation of the Garbage Collector, using Go with Docker, writing powerful command-line utilities, working with JavaScript Object Notation (JSON) data, and interacting with databases. You will be engaged in real-world exercises, build network servers, and develop robust command-line utilities. With in-depth chapters on RESTful services, the WebSocket protocol, and Go internals, you are going to master Go's nuances, optimization, and observability. You will also elevate your skills in efficiency, performance, and advanced testing. With the help of Mastering Go, you will become an expert Go programmer by building Go systems and implementing advanced Go techniques in your projects.
Table of Contents (19 chapters)
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16
Other Books You May Enjoy
17
Index

Developing a statistics application

In this section, we are going to develop a basic statistics application stored in stats.go. The statistical application is going to be improved and enriched with new features throughout this book.

The first part of stats.go is the following:

package main
import (
    "fmt"
    "math"
    "os"
    "strconv"
)
func main() {
    arguments := os.Args
    if len(arguments) == 1 {
        fmt.Println("Need one or more arguments!")
        return
    }

In this first part of the application, the necessary Go packages are imported before the main() function makes sure that we have at least a single command line parameter to work with, using len(arguments) == 1.

The second part of stats.go is the following:

    var min, max float64
    var initialized = 0
    nValues := 0
    var sum float64
    for i := 1; i < len(arguments); i++ {
        n, err := strconv.ParseFloat(arguments[i], 64)
        if err != nil {
            continue
        }
        nValues = nValues + 1
        sum = sum + n
        if initialized == 0 {
            min = n
            max = n
            initialized = 1
            continue
        }
        if n < min {
            min = n
        }
        if n > max {
            max = n
        }
    }
    fmt.Println("Number of values:", nValues)
    fmt.Println("Min:", min)
    fmt.Println("Max:", max)

In the previous code excerpt, we process all valid inputs to count the number of valid values and find the minimum and the maximum values among them.

The last part of stats.go is the following:

    // Mean value
    if nValues == 0 {
        return
    }
meanValue := sum / float64(nValues)
    fmt.Printf("Mean value: %.5f\n", meanValue)
    // Standard deviation
    var squared float64
for i := 1; i < len(arguments); i++ {
        n, err := strconv.ParseFloat(arguments[i], 64)
        if err != nil {
            continue
        }
        squared = squared + math.Pow((n-meanValue), 2)
    }
    standardDeviation := math.Sqrt(squared / float64(nValues))
    fmt.Printf("Standard deviation: %.5f\n", standardDeviation)
}

In the previous code excerpt, we find the mean value because this cannot be computed without processing all values first. After that, we process each valid value to compute the standard deviation because the mean value is required in order to compute the standard deviation.

Running stats.go generates the following kind of output:

$ go run stats.go 1 2 3
Number of values: 3
Min: 1
Max: 3
Mean value: 2.00000
Standard deviation: 0.81650

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