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Hands-On Design Patterns with Delphi

Hands-On Design Patterns with Delphi

By : Primož Gabrijelčič
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Hands-On Design Patterns with Delphi

Hands-On Design Patterns with Delphi

5 (1)
By: Primož Gabrijelčič

Overview of this book

Design patterns have proven to be the go-to solution for many common programming scenarios. This book focuses on design patterns applied to the Delphi language. The book will provide you with insights into the language and its capabilities of a runtime library. You'll start by exploring a variety of design patterns and understanding them through real-world examples. This will entail a short explanation of the concept of design patterns and the original set of the 'Gang of Four' patterns, which will help you in structuring your designs efficiently. Next, you'll cover the most important 'anti-patterns' (essentially bad software development practices) to aid you in steering clear of problems during programming. You'll then learn about the eight most important patterns for each creational, structural, and behavioral type. After this, you'll be introduced to the concept of 'concurrency' patterns, which are design patterns specifically related to multithreading and parallel computation. These will enable you to develop and improve an interface between items and harmonize shared memories within threads. Toward the concluding chapters, you'll explore design patterns specific to program design and other categories of patterns that do not fall under the 'design' umbrella. By the end of this book, you'll be able to address common design problems encountered while developing applications and feel confident while building scalable projects.
Table of Contents (19 chapters)
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1
Section 1: Design Pattern Essentials
3
Section 2: Creational Patterns
6
Section 3: Structural Patterns
9
Section 4: Behavioral Patterns
12
Section 5: Concurrency Patterns
15
Section 6: Miscellaneous Patterns

Anti-patterns

Every yin has its yang, and every hero has their dark side, and so the very existence of patterns suggest that there exists the opposite. We could simply call it a mess, but programmers try to find an order to everything, even in chaos, and so they cataloged the mess and described the many kinds of anti-patterns. I will only briefly touch on this topic, as the goal of this book is to teach you about order, not disorder, but there is always something to learn from bad examples.

Design patterns are nicely classified, and most programmers agree on how they should be named and defined. Anti-patterns, on the other hand, are messier. They hide behind different names and they provide mere sketches of behavior, not fully defined templates.

The nastiest of the anti-patterns is sometimes called a big ball of mud. A typical sign of this anti-pattern is that the code is a mess...

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