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Learn Python Programming

Learn Python Programming

By : Fabrizio Romano
4.1 (28)
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Learn Python Programming

Learn Python Programming

4.1 (28)
By: Fabrizio Romano

Overview of this book

Learn Python Programming is a quick, thorough, and practical introduction to Python - an extremely flexible and powerful programming language that can be applied to many disciplines. Unlike other books, it doesn't bore you with elaborate explanations of the basics but gets you up-and-running, using the language. You will begin by learning the fundamentals of Python so that you have a rock-solid foundation to build upon. You will explore the foundations of Python programming and learn how Python can be manipulated to achieve results. Explore different programming paradigms and find the best approach to a situation; understand how to carry out performance optimization and effective debugging; control the flow of a program; and utilize an interchange format to exchange data. You'll also walk through cryptographic services in Python and understand secure tokens. Learn Python Programming will give you a thorough understanding of the Python language. You'll learn how to write programs, build websites, and work with data by harnessing Python's renowned data science libraries. Filled with real-world examples and projects, the book covers various types of applications, and concludes by building real-world projects based on the concepts you have learned.
Table of Contents (16 chapters)
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Iterating and Making Decisions

"Insanity: doing the same thing over and over again and expecting different results."
– Albert Einstein

In the previous chapter, we looked at Python's built-in data types. Now that you're familiar with data in its many forms and shapes, it's time to start looking at how a program can use it.

According to Wikipedia:

In computer science, control flow (or alternatively, flow of control) refers to the specification of the order in which the individual statements, instructions or function calls of an imperative program are executed or evaluated.

In order to control the flow of a program, we have two main weapons: conditional programming (also known as branching) and looping. We can use them in many different combinations and variations, but in this chapter, instead of going through all the possible forms of those two constructs...

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