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Learn Python Programming

Learn Python Programming

By : Fabrizio Romano
4.1 (28)
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Learn Python Programming

Learn Python Programming

4.1 (28)
By: Fabrizio Romano

Overview of this book

Learn Python Programming is a quick, thorough, and practical introduction to Python - an extremely flexible and powerful programming language that can be applied to many disciplines. Unlike other books, it doesn't bore you with elaborate explanations of the basics but gets you up-and-running, using the language. You will begin by learning the fundamentals of Python so that you have a rock-solid foundation to build upon. You will explore the foundations of Python programming and learn how Python can be manipulated to achieve results. Explore different programming paradigms and find the best approach to a situation; understand how to carry out performance optimization and effective debugging; control the flow of a program; and utilize an interchange format to exchange data. You'll also walk through cryptographic services in Python and understand secure tokens. Learn Python Programming will give you a thorough understanding of the Python language. You'll learn how to write programs, build websites, and work with data by harnessing Python's renowned data science libraries. Filled with real-world examples and projects, the book covers various types of applications, and concludes by building real-world projects based on the concepts you have learned.
Table of Contents (16 chapters)
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Everything is an object

Before we delve into the specifics, I want you to be very clear about objects in Python, so let's talk a little bit more about them. As we already said, everything in Python is an object. But what really happens when you type an instruction like age = 42 in a Python module?

If you go to http://pythontutor.com/, you can type that instruction into a text box and get its visual representation. Keep this website in mind; it's very useful to consolidate your understanding of what goes on behind the scenes.

So, what happens is that an object is created. It gets an id, the type is set to int (integer number), and the value to 42. A name age is placed in the global namespace, pointing to that object. Therefore, whenever we are in the global namespace, after the execution of that line, we can retrieve that object by simply accessing it through its name...

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