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Hands-On High Performance with Spring 5

Hands-On High Performance with Spring 5

By : Mehta, Subhash Shah, Shah, Prashant Goswami, Dinesh Radadiya
5 (1)
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Hands-On High Performance with Spring 5

Hands-On High Performance with Spring 5

5 (1)
By: Mehta, Subhash Shah, Shah, Prashant Goswami, Dinesh Radadiya

Overview of this book

While writing an application, performance is paramount. Performance tuning for real-world applications often involves activities geared toward detecting bottlenecks. The recent release of Spring 5.0 brings major advancements in the rich API provided by the Spring framework, which means developers need to master its tools and techniques to achieve high performance applications. Hands-On High Performance with Spring 5 begins with the Spring framework's core features, exploring the integration of different Spring projects. It proceeds to evaluate various Spring specifications to identify those adversely affecting performance. You will learn about bean wiring configurations, aspect-oriented programming, database interaction, and Hibernate to focus on the metrics that help identify performance bottlenecks. You will also look at application monitoring, performance optimization, JVM internals, and garbage collection optimization. Lastly, the book will show you how to leverage the microservice architecture to build a high performance and resilient application. By the end of the book, you will have gained an insight into various techniques and solutions to build and troubleshoot high performance Spring-based applications.
Table of Contents (14 chapters)
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Dependency injection configurations

In any application, objects collaborate with other objects to perform some useful task. This relationship between one object and another in any application creates a dependency, and such dependencies between objects create tight-coupled programming in the application. Spring provides us with a mechanism to convert tight-coupled programming to loosely-coupled programming. This mechanism is called dependency injection (DI). DI is a concept or design pattern that describes how to create loosely-coupled classes where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that objects are given their dependencies at runtime, rather than compile time. So, with DI, we can get a decoupled structure that offers us simplified testing, greater reusability...

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