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Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming

By : Jon Hoffman
4.1 (29)
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Swift 4 Protocol-Oriented Programming

Swift 4 Protocol-Oriented Programming

4.1 (29)
By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (9 chapters)
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Protocol-Oriented Programming

This book is about protocol-oriented programming. When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2015, they also declared that Swift was the world's first protocol-oriented programming language. From its name, we may assume that protocol-oriented programming is all about the protocol; however, this would be a wrong assumption. Protocol-oriented programming is about so much more than just the protocol; it is actually a new way of not only writing applications, but also how we think about programming.

In this chapter, you will learn:

  • What is protocol-oriented programming
  • How we can use protocol composition
  • How we can use protocol inheritance
  • How protocol-oriented programming compares to object-oriented programming

In Chapter 5, Object-Oriented Programming, we saw how we could design vehicle types in an object-oriented...

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