If this is your first Rust programming book, I warmly thank you for your enthusiasm, but encourage you to seek out a suitable introduction to the programming language. This book will hit the ground running, and it will likely not be appropriate if you've got questions about the basics. The Rust community has produced excellent documentation, including introductory texts. The Book (https://doc.rust-lang.org/book/first-edition/), first edition, is how many who are already in the community learned the language. The second edition of the book, still in progress at the time of writing, looks to be an improvement over the original text, and it is also recommended. There are many other excellent introductions widely available for purchase, as well.
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Hands-On Concurrency with Rust
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Hands-On Concurrency with Rust
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Overview of this book
Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more.
The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems.
By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (12 chapters)
Preface
Preliminaries – Machine Architecture and Getting Started with Rust
Sequential Rust Performance and Testing
The Rust Memory Model – Ownership, References and Manipulation
Sync and Send – the Foundation of Rust Concurrency
Locks – Mutex, Condvar, Barriers and RWLock
Atomics – the Primitives of Synchronization
Atomics – Safely Reclaiming Memory
High-Level Parallelism – Threadpools, Parallel Iterators and Processes
FFI and Embedding – Combining Rust and Other Languages
Futurism – Near-Term Rust
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