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Mastering Visual Studio 2017

Mastering Visual Studio 2017

By : Kunal Chowdhury
2.9 (7)
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Mastering Visual Studio 2017

Mastering Visual Studio 2017

2.9 (7)
By: Kunal Chowdhury

Overview of this book

Visual Studio 2017 is the all-new IDE released by Microsoft for developers, targeting Microsoft and other platforms to build stunning Windows and web apps. Learning how to effectively use this technology can enhance your productivity while simplifying your most common tasks, allowing you more time to focus on your project. With this book, you will learn not only what VS2017 offers, but also what it takes to put it to work for your projects. Visual Studio 2017 is packed with improvements that increase productivity, and this book will get you started with the new features introduced in Visual Studio 2017 IDE and C# 7.0. Next, you will learn to use XAML tools to build classic WPF apps, and UWP tools to build apps targeting Windows 10. Later, you will learn about .NET Core and then explore NuGet, the package manager for the Microsoft development platform. Then, you will familiarize yourself with the debugging and live unit testing techniques that comes with the IDE. Finally, you'll adapt Microsoft's implementation of cloud computing with Azure, and the Visual Studio integration with Source Control repositories.
Table of Contents (11 chapters)
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Data binding in WPF

Data binding is a technique to establish a connection between the UI of the application and the business logic to have data synchronization between them. Though you can directly access UI controls from code behind to update their content, but data binding became a preferred way to update the UI layer for its autoupdate notification mechanism.

To make data binding work, both the sides of the binding must provide a change notification to the other side. The source property of a data binding can be a normal .NET CLR property or a dependency property, but the target property must be a dependency property:

Data binding is typically done in XAML using the {Binding} markup extension. It can be unidirectional (source > target or target > source) or bidirectional (source < > target), known as Mode and is defined in four categories:

  • OneWay: This type of...

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