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Learning Rust

Learning Rust

By : Vesa Kaihlavirta
4.5 (87)
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Learning Rust

Learning Rust

4.5 (87)
By: Vesa Kaihlavirta

Overview of this book

Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency. Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling. You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust. By the end of this book, you will be able to create a complex application in Rust to move forward with.
Table of Contents (15 chapters)
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1
Introducing and Installing Rust
4
Conditions, Recursion, and Loops

Variable mutability

Unlike many other languages, Rust defaults to non-mutability of variables. That means that variable bindings are actually constants if not explicitly defined as mutable. The compiler checks against all variable mutations and refuses to accept mutating non-mutable variable bindings.

If you come from one of the C family of languages, a non-mutable can be considered to be roughly the same as a const type.

Creating a variable

To create a new variable binding in Rust, we use the following form:

let x = 1; 

This means that we create a new variable binding called x whose content will be 1. The default type for numbers depends on the situation a bit, but usually it's a 32-bit signed integer. If we need...

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