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Flutter for Beginners

Flutter for Beginners

By : Thomas Bailey, Biessek
4.4 (8)
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Flutter for Beginners

Flutter for Beginners

4.4 (8)
By: Thomas Bailey, Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, making it the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. This book will guide you through developing your first app from scratch all the way to production release. Starting with the setup of your development environment, you'll learn about your app's UI design and responding to user input via Flutter widgets, manage app navigation and screen transitions, and create widget animations. You'll then explore the rich set of third party-plugins, including Firebase and Google Maps, and get to grips with testing and debugging. Finally, you'll get up to speed with releasing your app to mobile stores and the web. By the end of this Flutter book, you'll have gained the confidence to create, edit, test, and release a full Flutter app on your own.
Table of Contents (18 chapters)
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1
Section 1: Introduction to Flutter and Dart
6
Section 2: The Flutter User Interface – Everything Is a Widget
10
Section 3: Developing Fully Featured Apps
14
Section 4: Testing and App Release

Summary

In this chapter, we have explored a wealth of Flutter plugins and have hopefully given you a taste of all the options available to you as you develop your Flutter apps.

We started by looking at the Firebase service and all the plugins available within that. Firebase is certainly an easy way to get up and running with features that can often take months to develop, and if created bespoke will probably cost more and be less secure. These plugins included all the core capabilities that are needed within an app, including authentication, data and document storage, push notifications, analytics, and server-side functions. Additionally, we looked at how we can monetize our app through the AdMob plugin.

Next, we looked at some plugins that exercise the features of the device they are running on. This is certainly an area that could be explored a lot further via the pub.dev site. These plugins allow you to create a great UX, from using media such as videos, cameras, documents...

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