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  • Book Overview & Buying Swift Essentials
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Swift Essentials

Swift Essentials

By : Alex Blewitt, Bandlem Limited
4.8 (4)
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Swift Essentials

Swift Essentials

4.8 (4)
By: Alex Blewitt, Bandlem Limited

Overview of this book

Whether you are a seasoned Objective-C developer or new to the Xcode platform, Swift Essentials will provide you with all you need to know to get started with the language. Prior experience with iOS development is not necessary, but will be helpful to get the most out of the book.
Table of Contents (10 chapters)
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9
Index

Command-line Swift

As Swift can be interpreted, it is possible to use it in shell scripts. By setting the interpreter to swift with a hashbang, the script can be executed without requiring a separate a compilation step. Alternatively, Swift scripts can be compiled to a native executable that can be run without the overhead of an interpreter.

Interpreted Swift scripts

Save the following as hello.swift:

#!/usr/bin/env xcrun swift
println("Hello World")

After saving, make the file executable by running chmod a+x hello.swift. The program can then be run by typing ./hello.swift, and the traditional greeting will be seen:

Hello World

Arguments can be passed in from the command line and interrogated in the process using the Process class through the arguments constant. As with other Unix commands, the first element (0) is the name of the process executable; the arguments passed on in the command line start from one (1).

The program can be terminated using the exit function; however, this is defined in the Foundation framework and so it needs to be imported in order to call this function. Modules in Swift correspond to Frameworks in Objective-C and give access to all functions defined as public API in the module. The syntax to import all elements from a module is import module, although it's also possible to import a single function using import func module.functionName.

A Swift program to print arguments in uppercase can be implemented as follows:

#!/usr/bin/env xcrun swift
import Foundation
let args = Process.arguments[1..<countElements(Process.arguments)]
for arg in args {
  println("\(arg.uppercaseString)")
}
exit(0)

Running this with hello world results in the following:

$ ./upper.swift hello world
HELLO
WORLD

Conventionally, the entry point to Swift programs is via a script called main.swift. If starting a Swift-based command-line application project in Xcode, a main.swift file will be created automatically. Scripts do not need to have a .swift extension. For instance, the previous example could be called upper and it would still work.

Compiled Swift scripts

While interpreted Swift scripts are useful for experimenting and writing, each time the script is started, it is interpreted using the Swift command-line tool and then executed. For simple scripts (such as converting arguments to upper case), this can be a large proportion of the script's execution time.

To compile a Swift script into a native executable, use the swiftc command with the -o output flag to specify a file to write to. This will then generate an executable that does exactly the same as the interpreted script, only much faster. The time command can be used to compare the running time of the interpreted and compiled versions:

$ time ./upper.swift hello world # Interpreted
HELLO
WORLD
real  0m0.145s
$ xcrun swiftc -o upper upper.swift     # Compile step
$ time ./upper hello world       # Compiled
HELLO
WORLD
real  0m0.012s

Of course, the numbers will vary and the initial step only happens once, but startup is very lightweight in Swift. The numbers mentioned earlier are not meant to be taken in magnitude but rather as relative to each other.

The compile step can also be used to link together many individual Swift files into one executable, which helps create a more organized project; Xcode will encourage having multiple Swift files as well.

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