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Learning C for Arduino

Learning C for Arduino

By : Omar Faruk Towaha
2.9 (8)
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Learning C for Arduino

Learning C for Arduino

2.9 (8)
By: Omar Faruk Towaha

Overview of this book

This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C.
Table of Contents (11 chapters)
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Arduino library


We already used a SD.h library in our previous chapter. By the term library, we usually mean collection of books or files. It can be a collection of anything. In programming, a library can be defined as the routines of precompiled code and programs. The routine may contain a number of necessary methods, classes, and other definitions. In a nutshell, a library is a collection of code written previously to be used when necessary. When you installed the Arduino IDE, a number of famous Arduino libraries had been installed to the Arduino directory. You can find them in the library folder. In my case, I found the following libraries installed when I installed Arduino IDE on my machine:

  • Adafruit_CircuitPlayground

  • Bridge

  • Esplora

  • Ethernet

  • Firmata

  • GSM

  • Keyboard

  • LiquidCrystal

  • Mouse

  • Robot_Control

  • Robot_Motor

  • RobotIRremote

  • SD

  • Servo

  • SpacebrewYun

  • Stepper

  • Temboo

  • TFT

  • WiFi

In the Chapter 8, Working with Arduino Libraries, we will learn about a few famous libraries and their...

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