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Unity Character Animation with Mecanim
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We will create the ragdoll prefab using our female zombie character. We need to make a few changes to the scene before we add the character model:
Delete the Sphere
and Cube
objects.
In the Hierarchy panel, select the groundPlane
game object.
In the Inspector panel, set the groundPlane
object's Transform Scale field's X and Z values to 0.5
.
In the Project panel, click on the FBX_Imports
folder to view its contents in the Assets panel.
In the Assets panel, locate zombie_f
and drag it into the Hierarchy panel, instancing it in your scene.
In previous chapters, we have already created an enemy character prefab from this model, but for the ragdoll prefab we do not need the character controller, animator controller, or behavior script, so it saves time to just create the ragdoll from the source model.
The female zombie model will load in the scene with the default material. We can add the correct material next.
Adding the right material will make...
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