Before we dive into how batching can save us draw calls, let's explore a useful tool that can help us to determine how batching is affecting our scene—the Frame Debugger.
We can open Frame Debugger by selecting Window | Analysis | Frame Debugger from the main window or clicking on the Frame Debugger button in Breakdown View Options in the rendering area of the Profiler. Either approach will open the Frame Debug window.
Clicking on the Enable button in the Frame Debug window will allow us to observe how our scene is being constructed, one draw call at a time. The following screenshot shows the user interface of the Frame Debugger, with a list of GPU instructions in the left-hand panel and more detailed information in the right-hand panel:

There is a lot of information in this window that can provide us with useful information if we want to debug...