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  • Book Overview & Buying Dynamic Story Scripting with the ink Scripting Language
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Dynamic Story Scripting with the ink Scripting Language

Dynamic Story Scripting with the ink Scripting Language

By : Daniel Cox
4.6 (8)
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Dynamic Story Scripting with the ink Scripting Language

Dynamic Story Scripting with the ink Scripting Language

4.6 (8)
By: Daniel Cox

Overview of this book

ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures.
Table of Contents (18 chapters)
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1
Section 1: ink Language Basics
7
Section 2: ink Unity API
12
Section 3: Narrative Scripting with ink

Chapter 8 – Story API – Accessing ink Variables and Functions

  1. Yes, once a variable is created in ink, it can be accessed at any point in the story. By using the variablesState property as part of the Story API, the values of variables can also be accessed and changed.
  2. Because functions are global in ink, this means they can be accessed from any point in an ink story. When working with the ink-Unity Integration plugin, the HasFunction() and EvaluateFunction() methods as part of the Story API provide the ability to test for a global function in an ink story and evaluate it, if it exists. The EvaluateFunction() method calls the ink function and can be used to pass data to ink or retrieve the text output of the function using the out C# keyword.
  3. Unlike text content, the values of variables in ink exist outside of story progression controlled by the Continue() method or ContinueMaximally() method. However, because variables are global, their values can be changed...

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