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Mastering SVG

Mastering SVG

By : Rob Larsen
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Mastering SVG

Mastering SVG

1 (1)
By: Rob Larsen

Overview of this book

SVG is the most powerful image format in use on the web. In addition to producing resolution-independent images for today's multi-device world, SVG allows you to create animations and visualizations to add to your sites and applications. The simplicity of cross-platform markup, mixed with familiar modern web languages, such as CSS and JavaScript, creates a winning combination for designers and developers alike. In this book, you will learn how to author an SVG document using common SVG features, such as elements and attributes, and serve SVG on the web using simple configuration tips for common web servers. You will also use SVG elements and images in HTML documents. Further, you will use SVG images for a variety of common tasks, such as manipulating SVG elements, adding animations using CSS, mastering the basic JavaScript SVG (API) using Document Object Model (DOM) methods, and interfacing SVG with common libraries and frameworks, such as React, jQuery, and Angular. You will then build an understanding of the Snap.svg and SVG.js APIs, along with the basics of D3, and take a look at how to implement interesting visualizations using the library. By the end of the book, you will have mastered creating animations with SVG.
Table of Contents (13 chapters)
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SVG and responsive web design

Responsive web design (RWD) is a technique for developing sites and applications that leverage  fluid layout grids and CSS3 media queries (https://www.w3.org/TR/css3-mediaqueries/) to create layouts that can adapt and respond to the characteristics of the device or user agent, stretching and shrinking to present layouts that work on a variety of screen sizes without prior knowledge of the device characteristics.

When RWD started to take off, one of the issues that quickly bubbled up to the surface as a pain point was the difficulty of serving correctly sized images (for both file weight and dimensions), depending on any of the multitudes of variables that would impact the end user's experience. Screen resolution, pixel depth, and available bandwidth all combine to make the question of what size image to serve to a user a complex one...

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