Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Game Programming using Qt 5 Beginner's Guide
  • Table Of Contents Toc
  • Feedback & Rating feedback
Game Programming using Qt 5 Beginner's Guide

Game Programming using Qt 5 Beginner's Guide

close
close
Game Programming using Qt 5 Beginner's Guide

Game Programming using Qt 5 Beginner's Guide

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Table of Contents (18 chapters)
close
close
16
Pop quiz answers

Working with Qt 3D using C++

While QML is a powerful and convenient way of using Qt 3D, sometimes you may have reasons to prefer C++ over QML. For example, if your project has a large C++ codebase or your team is not familiar with JavaScript, sticking with C++ might be the right solution. If you want to extend a Qt 3D class with your custom implementation, you'll have to use the C++ approach. Additionally, if you deal with large amounts of objects, processing them in C++ may be noticeably faster than doing that in QML. Qt allows you to choose between C++ and QML freely.

The QML API of Qt 3D for the most part consists of C++ classes exposed without many changes. That means that most of the code you've seen in this chapter so far can be transparently translated to the equivalent C++ code with minimal effort. When you elect not to use QML, you lose its property bindings...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY