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Hands-On Neural Networks

Hands-On Neural Networks

By : Leonardo De Marchi, Laura Mitchell
3.5 (2)
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Hands-On Neural Networks

Hands-On Neural Networks

3.5 (2)
By: Leonardo De Marchi, Laura Mitchell

Overview of this book

Neural networks play a very important role in deep learning and artificial intelligence (AI), with applications in a wide variety of domains, right from medical diagnosis, to financial forecasting, and even machine diagnostics. Hands-On Neural Networks is designed to guide you through learning about neural networks in a practical way. The book will get you started by giving you a brief introduction to perceptron networks. You will then gain insights into machine learning and also understand what the future of AI could look like. Next, you will study how embeddings can be used to process textual data and the role of long short-term memory networks (LSTMs) in helping you solve common natural language processing (NLP) problems. The later chapters will demonstrate how you can implement advanced concepts including transfer learning, generative adversarial networks (GANs), autoencoders, and reinforcement learning. Finally, you can look forward to further content on the latest advancements in the field of neural networks. By the end of this book, you will have the skills you need to build, train, and optimize your own neural network model that can be used to provide predictable solutions.
Table of Contents (16 chapters)
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1
Section 1: Getting Started
4
Section 2: Deep Learning Applications
9
Section 3: Advanced Applications

Keras

Now that you have seen how to implement a perceptron from scratch in Python and have understood the concept, we can use a library to avoid re-implementing all of these algorithms. Luckily, there are plenty of libraries that make it possible for us to focus on the architecture and the composition of the network without having to lose time in too many implementation issues.

In particular, the main breakthrough of the last decade, and what has made the deep learning evolution so rapid, is the use of graphics cards. In particular, NVIDIA created CUDA, a programming interface that made it possible to use all of the power of modern Graphical Processing Unit (GPU) for general programming. A GPU is a piece of hardware primarily designed to render images; it contains a much higher number of cores compared to a CPU, but these cores are only capable of performing simple operations...

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