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Python Reinforcement Learning Projects

Python Reinforcement Learning Projects

By : Sean Saito, Yang Wenzhuo , Shanmugamani
5 (1)
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Python Reinforcement Learning Projects

Python Reinforcement Learning Projects

5 (1)
By: Sean Saito, Yang Wenzhuo , Shanmugamani

Overview of this book

Reinforcement learning is one of the most exciting and rapidly growing fields in machine learning. This is due to the many novel algorithms developed and incredible results published in recent years. In this book, you will learn about the core concepts of RL including Q-learning, policy gradients, Monte Carlo processes, and several deep reinforcement learning algorithms. As you make your way through the book, you'll work on projects with datasets of various modalities including image, text, and video. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore technologies such as TensorFlow and OpenAI Gym to implement deep learning reinforcement learning algorithms that also predict stock prices, generate natural language, and even build other neural networks. By the end of this book, you will have hands-on experience with eight reinforcement learning projects, each addressing different topics and/or algorithms. We hope these practical exercises will provide you with better intuition and insight about the field of reinforcement learning and how to apply its algorithms to various problems in real life.
Table of Contents (12 chapters)
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What this book covers

Chapter 1, Up and Running with Reinforcement Learning, introduces AI, RL, deep learning, the history/applications of the field, and other relevant topics. It will also provide a high-level overview of fundamental deep learning and TensorFlow concepts, especially those relevant to RL.

Chapter 2, Balancing Cart Pole, will have you implement your first RL algorithms in Python and TensorFlow to solve the cart pole balancing problem.

Chapter 3, Playing Atari Games, will get you creating your first deep RL algorithm to play ATARI games.

Chapter 4Simulating Control Tasks, provides a brief introduction to actor-critic algorithms for continuous control problems. You will learn how to simulate classic control tasks, look at how to implement basic actor-critic algorithms, and understand the state-of-the-art algorithms for control.

Chapter 5, Building Virtual Worlds in Minecraft, takes the advanced concepts covered in previous chapters and applies them to Minecraft, a game more complex than those found on ATARI.

Chapter 6Learning to Play Go, has you building a model that can play Go, the popular Asian board game that is considered one of the world's most complicated games.

Chapter 7, Creating a Chatbot, will teach you how to apply deep RL in natural language processing. Our reward function will be a future-looking function, and you will learn how to think in terms of probability when creating this function.

Chapter 8, Generating a Deep Learning Image Classifier, introduces one of the latest and most exciting advancements in RL: generating deep learning models using RL. We explore the cutting-edge research produced by Google Brain and implement the algorithms introduced.

Chapter 9, Predicting Future Stock Prices, discusses building an agent that can predict stock prices.

Chapter 10Looking Ahead, concludes the book by discussing some of the real-world applications of reinforcement learning and introducing potential areas of future academic work.

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