Book Image

The Go Workshop

By : Delio D'Anna, Andrew Hayes, Sam Hennessy, Jeremy Leasor, Gobin Sougrakpam, Dániel Szabó
5 (2)
Book Image

The Go Workshop

5 (2)
By: Delio D'Anna, Andrew Hayes, Sam Hennessy, Jeremy Leasor, Gobin Sougrakpam, Dániel Szabó

Overview of this book

The Go Workshop will take the pain out of learning the Go programming language (also known as Golang). It is designed to teach you to be productive in building real-world software. Presented in an engaging, hands-on way, this book focuses on the features of Go that are used by professionals in their everyday work. Each concept is broken down, clearly explained, and followed up with activities to test your knowledge and build your practical skills. Your first steps will involve mastering Go syntax, working with variables and operators, and using core and complex types to hold data. Moving ahead, you will build your understanding of programming logic and implement Go algorithms to construct useful functions. As you progress, you'll discover how to handle errors, debug code to troubleshoot your applications, and implement polymorphism using interfaces. The later chapters will then teach you how to manage files, connect to a database, work with HTTP servers and REST APIs, and make use of concurrent programming. Throughout this Workshop, you'll work on a series of mini projects, including a shopping cart, a loan calculator, a working hours tracker, a web page counter, a code checker, and a user authentication system. By the end of this book, you'll have the knowledge and confidence to tackle your own ambitious projects with Go.
Table of Contents (21 chapters)
Free Chapter
1
1. Variables and Operators
2
2. Logic and Loops

2. Logic and Loops

Activity 2.01: Implementing FizzBuzz

Solution:

  1. Define package and include import:
    package main
    import (
      "fmt"
      "strconv"
    )
  2. Create the main function:
    func main() {
  3. Create a for loop that starts at 1 and loops until i gets to 100:
      for i := 1; i <= 100; i++{
  4. Initialize a string variable that will hold the output:
      out := ""
  5. Using module logic to check for divisibility, if i is divisible by 3, then add "Fizz" to the out string:
      if i%3 == 0 {
      out += "Fizz"
      }
  6. If divisible by 5, add "Buzz" to the string:
      if i%5 == 0 {
      out += "Buzz"
      }
  7. If neither, convert the number to a string and then add it to the output string:
      if out == "" {
      out = strconv.Itoa(i)
      }
  8. Print the output variable:
      fmt.Println(out)
  9. ...