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Expert Python Programming

Expert Python Programming

By : Michał Jaworski, Ziadé
3 (2)
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Expert Python Programming

Expert Python Programming

3 (2)
By: Michał Jaworski, Ziadé

Overview of this book

Python is a dynamic programming language that's used in a wide range of domains thanks to its simple yet powerful nature. Although writing Python code is easy, making it readable, reusable, and easy to maintain is challenging. Complete with best practices, useful tools, and standards implemented by professional Python developers, the third edition of Expert Python Programming will help you overcome this challenge. The book will start by taking you through the new features in Python 3.7. You'll then learn the advanced components of Python syntax, in addition to understanding how to apply concepts of various programming paradigms, including object-oriented programming, functional programming, and event-driven programming. This book will also guide you through learning the naming best practices, writing your own distributable Python packages, and getting up to speed with automated ways to deploy your software on remote servers. You’ll discover how to create useful Python extensions with C, C++, Cython, and CFFI. Furthermore, studying about code management tools, writing clear documentation, and exploring test-driven development will help you write clean code. By the end of the book, you will have become an expert in writing efficient and maintainable Python code.
Table of Contents (25 chapters)
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1
Section 1: Before You Start
4
Section 2: Python Craftsmanship
12
Section 3: Quality over Quantity
16
Section 4: Need for Speed
20
Section 5: Technical Architecture
23
reStructuredText Primer

Useful Design Patterns

A design pattern is a reusable, somewhat language-specific solution to a common problem in software design. The most popular book on this topic is Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley Professional, written by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm, also known as the Gang of Four (GoF). It is considered a major writing in this area and provides a catalog of 23 design patterns with examples in Smalltalk and C++.

While designing an application's code, these patterns help solve common problems. They ring a bell to all developers, since they describe proven development paradigms. But they should be studied with the used language in mind, since some of them do not make sense in some languages or are already built in.

This chapter describes the most useful patterns in Python, and patterns that...

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