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Python 3 Object-Oriented Programming

Python 3 Object-Oriented Programming

By : Dusty Phillips
4.3 (30)
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Python 3 Object-Oriented Programming

Python 3 Object-Oriented Programming

4.3 (30)
By: Dusty Phillips

Overview of this book

Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. This third edition of Python 3 Object-Oriented Programming fully explains classes, data encapsulation, and exceptions with an emphasis on when you can use each principle to develop well-designed software. Starting with a detailed analysis of object-oriented programming, you will use the Python programming language to clearly grasp key concepts from the object-oriented paradigm. You will learn how to create maintainable applications by studying higher level design patterns. The book will show you the complexities of string and file manipulation, and how Python distinguishes between binary and textual data. Not one, but two very powerful automated testing systems, unittest and pytest, will be introduced in this book. You'll get a comprehensive introduction to Python's concurrent programming ecosystem. By the end of the book, you will have thoroughly learned object-oriented principles using Python syntax and be able to create robust and reliable programs confidently.
Table of Contents (15 chapters)
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The decorator pattern

The decorator pattern allows us to wrap an object that provides core functionality with other objects that alter this functionality. Any object that uses the decorated object will interact with it in exactly the same way as if it were undecorated (that is, the interface of the decorated object is identical to that of the core object).

There are two primary uses of the decorator pattern:

  • Enhancing the response of a component as it sends data to a second component
  • Supporting multiple optional behaviors

The second option is often a suitable alternative to multiple inheritance. We can construct a core object, and then create a decorator wrapping that core. Since the decorator object has the same interface as the core object, we can even wrap the new object in other decorators. Here's how it looks in a UML diagram:

Here, Core and all the decorators...

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