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Learn Red ? Fundamentals of Red

Learn Red ? Fundamentals of Red

By : Ivo Balbaert
4 (2)
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Learn Red ? Fundamentals of Red

Learn Red ? Fundamentals of Red

4 (2)
By: Ivo Balbaert

Overview of this book

A key problem of software development today is software bloat, where huge toolchains and development environments are needed in software coding and deployment. Red significantly reduces this bloat by offering a minimalist but complete toolchain. This is the first introductory book about it, and it will get you up and running with Red as quickly as possible. This book shows you how to write effective functions, reduce code redundancies, and improve code reuse. It will be helpful for new programmers who are starting out with Red to explore its wide and ever-growing package ecosystem and also for experienced developers who want to add Red to their skill set. The book presents the fundamentals of programming in Red and in-depth informative examples using a step-by-step approach. You will be taken through concepts and examples such as doing simple metaprogramming, functions, collections, GUI applications, and more. By the end of the book, you will be fully equipped to start your own projects in Red.
Table of Contents (13 chapters)
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11
Assessments

Code-Controlling Structures

In this chapter, you will learn how to create more complex code by adding conditions, selections, and loop structures. We will also show you how to do error handling in Red. This is illustrated throughout the chapter through the development of a guessing game, in which the user must guess a secret number between 1 and 99. That secret number is randomly generated in the program.

To do this, we need to learn how to get data into a Red program and how to test this input. We need to do this a number of times until the right number is guessed. Overall, we need to make sure our program can deal with the wrong kinds of input.

In this chapter, we will cover the following topics:

  • Getting input from the user
  • Testing conditions
  • Structuring repetitions
  • The number-guessing game
  • Handling errors
  • Creating and catching errors

...

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