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Haskell High Performance Programming

Haskell High Performance Programming

By : Thomasson
3 (2)
close
Haskell High Performance Programming

Haskell High Performance Programming

3 (2)
By: Thomasson

Overview of this book

Haskell, with its power to optimize the code and its high performance, is a natural candidate for high performance programming. It is especially well suited to stacking abstractions high with a relatively low performance cost. This book addresses the challenges of writing efficient code with lazy evaluation and techniques often used to optimize the performance of Haskell programs. We open with an in-depth look at the evaluation of Haskell expressions and discuss optimization and benchmarking. You will learn to use parallelism and we'll explore the concept of streaming. We’ll demonstrate the benefits of running multithreaded and concurrent applications. Next we’ll guide you through various profiling tools that will help you identify performance issues in your program. We’ll end our journey by looking at GPGPU, Cloud and Functional Reactive Programming in Haskell. At the very end there is a catalogue of robust library recommendations with code samples. By the end of the book, you will be able to boost the performance of any app and prepare it to stand up to real-world punishment.
Table of Contents (16 chapters)
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15
Index

What this book covers

Chapter 1, Identifying Bottlenecks, introduces you to basic techniques for optimal evaluation and avoiding space leaks.

Chapter 2, Choose the Correct Data Structures, works with and optimizes both immutable and mutable data structures.

Chapter 3, Profile and Benchmark to Your Heart's Content, profiles Haskell programs using GHC and benchmarking using Criterion.

Chapter 4, The Devil's in the Detail, explains the small details that affect performance in Haskell programs, including code sharing, specializing, and simplifier rules.

Chapter 5, Parallelize for Performance, exploits parallelism in Haskell programs using the RePa library for data parallelism.

Chapter 6, I/O and Streaming, talks about the pros and cons of lazy and strict I/O in Haskell and explores the concept of streaming.

Chapter 7, Concurrency Performance, explores the different aspects of concurrent programming, such as shared variables, exception handling, and software-transactional memory.

Chapter 8, Tweaking the Compiler and Runtime System, chooses the optimal compiler and runtime parameters for Haskell programs compiled with GHC.

Chapter 9, GHC Internals and Code Optimizations, delves deeper into the compilation pipeline, and understands the intermediate representations of GHC.

Chapter 10, Foreign Function Interface, calls safely to and from C in Haskell using GHC and its FFI support.

Chapter 11, Programming for the GPU with Accelerate, uses the Accelerate library to program backend-agnostic GPU programs and executes on CUDA-enabled systems.

Chapter 12, Scaling to the Cloud with Cloud Haskell, uses the Cloud Haskell ecosystem to build distributed systems with Haskell.

Chapter 13, Functional Reactive Programming, introduces three Haskell FRP libraries, including Elerea, Yampa, and Reactive-banana.

Chapter 14, Library Recommendations, talks about a catalogue of robust Haskell libraries, accompanied with overviews and examples.

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