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Hands-On Unity 2022 Game Development
By :

Hands-On Unity 2022 Game Development
By:
Overview of this book
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.
Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.
If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
Preface
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Creating a Unity Project
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Editing Scenes and Game Objects
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Grayboxing with Terrain and ProBuilder
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Importing and Integrating Assets
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Introduction to C# and Visual Scripting
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Implementing Movement and Spawning
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Physics Collisions and Health System
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Win and Lose Conditions
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Implementing Game AI for Building Enemies
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Materials and Effects with URP and Shader Graph
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Visual Effects with Particle Systems and Visual Effect Graph
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Lighting Using the Universal Render Pipeline
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Full-Screen Effects with Post-Processing
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Sound and Music Integration
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User Interface Design
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Creating a UI with the UI Toolkit
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Creating Animations with Animator, Cinemachine, and Timeline
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Optimization with Profiler, Frame Debugger, and Memory Profiler
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Generating and Debugging an Executable
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Augmented Reality in Unity
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Other Books You May Enjoy
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Index
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