Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying PyTorch 1.x Reinforcement Learning Cookbook
  • Table Of Contents Toc
  • Feedback & Rating feedback
PyTorch 1.x Reinforcement Learning Cookbook

PyTorch 1.x Reinforcement Learning Cookbook

By : Yuxi (Hayden) Liu
4.3 (3)
close
close
PyTorch 1.x Reinforcement Learning Cookbook

PyTorch 1.x Reinforcement Learning Cookbook

4.3 (3)
By: Yuxi (Hayden) Liu

Overview of this book

Reinforcement learning (RL) is a branch of machine learning that has gained popularity in recent times. It allows you to train AI models that learn from their own actions and optimize their behavior. PyTorch has also emerged as the preferred tool for training RL models because of its efficiency and ease of use. With this book, you'll explore the important RL concepts and the implementation of algorithms in PyTorch 1.x. The recipes in the book, along with real-world examples, will help you master various RL techniques, such as dynamic programming, Monte Carlo simulations, temporal difference, and Q-learning. You'll also gain insights into industry-specific applications of these techniques. Later chapters will guide you through solving problems such as the multi-armed bandit problem and the cartpole problem using the multi-armed bandit algorithm and function approximation. You'll also learn how to use Deep Q-Networks to complete Atari games, along with how to effectively implement policy gradients. Finally, you'll discover how RL techniques are applied to Blackjack, Gridworld environments, internet advertising, and the Flappy Bird game. By the end of this book, you'll have developed the skills you need to implement popular RL algorithms and use RL techniques to solve real-world problems.
Table of Contents (11 chapters)
close
close

Monte Carlo Methods for Making Numerical Estimations

In the previous chapter, we evaluated and solved a Markov Decision Process (MDP) using dynamic programming (DP). Model-based methods such as DP have some drawbacks. They require the environment to be fully known, including the transition matrix and reward matrix. They also have limited scalability, especially for environments with plenty of states.

In this chapter, we will continue our learning journey with a model-free approach, the Monte Carlo (MC) methods, which have no requirement of prior knowledge of the environment and are much more scalable than DP. We will start by estimating the value of Pi with the Monte Carlo method. Moving on, we will talk about how to use the MC method to predict state values and state-action values in a first-visit and every-visit manner. We will demonstrate training an agent to play the Blackjack...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY