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Python Machine Learning By Example

Python Machine Learning By Example

By : Yuxi (Hayden) Liu
4.9 (9)
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Python Machine Learning By Example

Python Machine Learning By Example

4.9 (9)
By: Yuxi (Hayden) Liu

Overview of this book

The fourth edition of Python Machine Learning By Example is a comprehensive guide for beginners and experienced machine learning practitioners who want to learn more advanced techniques, such as multimodal modeling. Written by experienced machine learning author and ex-Google machine learning engineer Yuxi (Hayden) Liu, this edition emphasizes best practices, providing invaluable insights for machine learning engineers, data scientists, and analysts. Explore advanced techniques, including two new chapters on natural language processing transformers with BERT and GPT, and multimodal computer vision models with PyTorch and Hugging Face. You’ll learn key modeling techniques using practical examples, such as predicting stock prices and creating an image search engine. This hands-on machine learning book navigates through complex challenges, bridging the gap between theoretical understanding and practical application. Elevate your machine learning and deep learning expertise, tackle intricate problems, and unlock the potential of advanced techniques in machine learning with this authoritative guide.
Table of Contents (18 chapters)
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16
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Index

Introducing OpenAI Gym and Gymnasium

OpenAI Gym was a toolkit for developing and comparing reinforcement learning algorithms. It provided a collection of environments, or “tasks,” in which reinforcement learning agents can interact and learn. These environments range from simple grid-world games to complex simulations of real-world scenarios, allowing researchers and developers to experiment with a wide variety of reinforcement learning algorithms. It was developed by OpenAI, focused on building safe and beneficial Artificial General Intelligence (AGI).

Some key features of OpenAI Gym included:

  • Environment interface: Gym provided a consistent interface for interacting with environments, allowing agents to observe states, take actions, and receive rewards (we will learn about these terms).
  • Extensive collection of environments: Gym offered a diverse set of environments, including classic control tasks, Atari games, robotics simulations, and more. This...
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