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Learning OpenCV 3 Computer Vision with Python (Update)

Learning OpenCV 3 Computer Vision with Python (Update)

By : Joe Minichino, Joseph Howse
2.1 (7)
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Learning OpenCV 3 Computer Vision with Python (Update)

Learning OpenCV 3 Computer Vision with Python (Update)

2.1 (7)
By: Joe Minichino, Joseph Howse

Overview of this book

OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application.
Table of Contents (11 chapters)
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6
6. Retrieving Images and Searching Using Image Descriptors
10
Index

Chapter 2. Handling Files, Cameras, and GUIs

Installing OpenCV and running samples is fun, but at this stage, we want to try it out ourselves. This chapter introduces OpenCV's I/O functionality. We also discuss the concept of a project and the beginnings of an object-oriented design for this project, which we will flesh out in subsequent chapters.

By starting with a look at the I/O capabilities and design patterns, we will build our project in the same way we would make a sandwich: from the outside in. Bread slices and spread, or endpoints and glue, come before fillings or algorithms. We choose this approach because computer vision is mostly extroverted—it contemplates the real world outside our computer—and we want to apply all our subsequent algorithmic work to the real world through a common interface.

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