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Mastering UI Development with Unity

Mastering UI Development with Unity

By : Dr. Ashley Godbold
5 (4)
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Mastering UI Development with Unity

Mastering UI Development with Unity

5 (4)
By: Dr. Ashley Godbold

Overview of this book

Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Table of Contents (28 chapters)
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Part 1: Designing User Interfaces
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Chapter 5: User Interface and Input Systems in Unity
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Part 2: Unity UI Basics
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Chapter 7: Exploring Automatic Layouts
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Part 3: The Interactable Unity UI Components
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Chapter 9: The UI Button Component
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Chapter 11: UI Images and Effects
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Chapter 12: Using Masks, Scrollbars, and Scroll Views
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Part 4: Unity UI Advanced Topics
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Chapter 14: Animating UI Elements
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Chapter 15: Particles in the UI
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Part 5: Other UI and Input Systems
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Chapter 19: Working with IMGUI
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Index
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Designing User Interfaces

When working with UI, it is important to understand a few design basics. This chapter will cover the foundation of designing UI and a few key concepts to start you off in the right direction.

In this chapter, we will discuss the following topics:

  • Defining UI and GUI
  • Describing the four types of interfaces
  • Laying out your user interfaces
  • Discerning and setting resolution and aspect ratio

This book is not about the art of designing UI. It is a technical text that discusses the implementation of UI functionality. However, I do want to discuss some basic design principles of UI design. I don’t expect you to be an amazing UI designer after reading this chapter. I do hope that you get some basic understanding of layout and design principles from this chapter, though, so that maybe your artist friends won’t make too much fun of you.

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