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Final Cut Pro Efficient Editing

Final Cut Pro Efficient Editing

By : Iain Anderson
4.8 (18)
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Final Cut Pro Efficient Editing

Final Cut Pro Efficient Editing

4.8 (18)
By: Iain Anderson

Overview of this book

Elevate your video editing skills with Final Cut Pro 10.7.1, the ultimate tool for efficient and professional editing, offering powerful new features to enhance your workflow and give your videos a stunning look. The second edition of this comprehensive guide covers exciting new features in FCP, teaching you how to streamline your workflow with customizable workspaces, shortcuts, and advanced trimming tools. Explore best-in-class titles and a comprehensive suite of visual effects in Final Cut Pro for dynamic videos, create a great-sounding mix with Final Cut Pro's audio tools, and utilize the magnetic timeline, multicam editing, and advanced color correction for every project. Whether you're creating content for social media, YouTube, or Hollywood, Final Cut Pro Efficient Editing, Second Edition is your ultimate guide to professional video editing. Get your copy today and take your video editing skills to the next level.
Table of Contents (23 chapters)
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1
PART 1: Importing and Organizing
7
PART 2: Rough Cut to Fine Cut
13
PART 3: Finishing and Exporting

Editing 360° footage in a regular timeline

Today, most 360° footage is reframed for output in a regular timeline. You’ll get many of the benefits of a 360° camera — it doesn’t need to be pointed at the subject, it can be placed in odd positions and still get the shot, and it’s always upright — but distribution is far simpler. At its base, this is really simple:

  1. Import your 360° footage as usual.
  2. Review your 360° footage with the 360° Viewer.
  3. Keyword and Rate your footage as usual.
  4. Create a regular Project, not a 360° Project. (You can close the 360° Viewer now.)
  5. Place and edit your clips within that timeline.
  6. For each 360° clip, reframe it with Orientation.

It’s that last point, Orientation, where we need to focus.

Understanding Orientation

Although Orientation is a very similar concept to the Reorient controls you’ll find in a native 360° Project...

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